War strider Weapon Systems

Weapon Systems

Integrated Weapon Systems

The most dangerous of weapons available to warstriders are powerful artifacts in their own right. It is however not uncommon for auxiliary weapon systems to be built directly into a warstrider, especially for cosmetic and thematic reasons.

Warstriders in the Age of Sorrows often feature weapon systems that are not constructed of the magical materials. These weapons have the advantage of not requiring an additional essence commitment, but the disadvantage that they are less potent in their damage.

Alchemical Flame Bolt Launcher

Similar in construction to firewands, some warstriders in the Age of Sorrows have enormous weapons designed to fire thaumaturgical fuels mounted on them. While enormously dangerous to small units, the weapon’s highly limited ammunition makes it less viable in mass combat.

Weapon Speed Accuracy Damage Rate Range Ammunition Tags

Flame Bolt Launcher 6 +1 +18L 1 30 1 F

A flame bolt launcher takes up two structure points and may be mounted on an arm or shoulder. For an additional structure point the flame bolt launcher may include a mechanical reloading system that will increase the weapon’s maximum ammunition to five. Multiple flame bolt launchers may be mounted on a warstrider, though typically this will not exceed one per arm and one on each shoulder. Occasionally a flame bolt launcher is mounted in a warstrider’s mouth. Flame bolt launchers do not increase the cost of attuning to the warstrider.

An attack from a flame bolt launcher is an area effect that hits all targets in a three yard radius. This attack is unblockable and may only be dodged if doing so carries the target outside of the area of affect.

Ammunition for flame bolt launchers is expensive and difficult to come by. Each round of ammunition is a Resources 3 expenditure and fully reloading a five round magazine requires Resources 4. Alternatively, characters versed in the thaumaturgical art of Alchemy may create their own ammunition.

Note: The mass combat rules indicate a ranged weapon consumes three rounds of ammunition for every mass combat attack. This means that a warstrider with a flame bolt launcher will only be able to use it once in mass combat.

Claws

Capable of rending through most armor and unfortified structures, huge claws are integrated into the warstrider’s hands or feet. Claws add the following attack options to those available to a warstrider outfitted with them:

Weapon Speed Accuracy Damage Defense Rate Range Tags

Claw Slash 8 +1 +10L +1 2 –– N

Rake 8 +0 +15L -1 1 –– N

Rake may only be executed by warstriders with claws on their feet. Claws increase the attunement cost of a warstrider by one per limb on which the claws have been mounted. Claws do not take up structure points.

Essence Cannon

Due to their piercing quality even small Essence cannons are sufficiently powerful to damage a warstrider. This makes them a popular choice for integrated weapon systems. Essence cannons follow the rules printed on p.131 of Wonders of the Lost Age except as follows.

Size Structure Hearthstone Rating Attunement

Small 2 1 2

Medium 4 2 4

Large 6 3 6

Very Large 8 4 8

The structure cost of an Essence cannon may be halved by sacrificing an arm; this option is not available to warstriders featuring the multiple limbs subsystem. Otherwise the cannon is assumed to be mounted on the vehicle’s arm, shoulder, or even in the mouth or eyes. Integrated Essence cannons do not cost any motes to fire, but an additional hearthstone of the indicated rating must be socketed into the device to power it. No additional benefits are derived from this hearthstone.

Fire Lance

Fire lances are similar in design to Essence cannons. However, instead of projecting concussive bolts of magical energy, these weapons spew forth gouts of flaming Essence. This makes them far more useful than Essence cannons against mass combat units, but the magical fire is seldom powerful enough to damage a warstrider. Fire lances have a downside of costing more Essence than a hearthstone can provide. They still require a hearthstone to operate correctly, but these weapons also require Essence to be expended by the pilot (or from an Essence battery).

Size Speed Accuracy Damage Rate Range Tags Structure Hearthstone Rating Attunement Per Shot

Small 6 +1 14L 1 50 F 2 1 2 1m

Medium 6 +1 16L 1 75 F 4 2 4 2m

Large 6 +1 18L 1 125 F 6 3 6 4m

Very Large 6 +1 20L 1 200 F 8 4 8 8m

The structure cost of a fire lance may be halved by sacrificing an arm; this option is not available to warstriders featuring the multiple limbs subsystem. Otherwise the fire lance is assumed to be mounted on the vehicle’s arm, shoulder, or even in the mouth or eyes. An additional hearthstone of the indicated rating must be socketed into the device to power it. No additional benefits are derived from this hearthstone.

Area Attack

A fire lance may be fired at a single opponent using the profile above. Targets hit by this attack will catch on fire if they are flammable and the fire may spread if conditions are appropriate. See the environmental damage rules on p. 131 of the Exalted core rules.

However, by halving the range and reducing the damage of the fire lance by five the pilot of the warstrider may choose to attack all targets in an area up to (one quarter of the fire lance’s normal range; rounded up). Use a single attack roll at +5 accuracy (rather than the normal +1) against each target’s dodge DV. This also increases the speed of the attack by two to eight. This attack is unblockable but may be dodged if the dodge carries the character out of the area of effect.

Khatar

Any configuration of bladed weapons affixed to the warstrider’s forearms is considered a khatar. The actual description is up to the designer. They may be thick triangular blades that cover the tops of the warstrider’s hands or they may be axe-like crescent blades that are mounted to the underside of the warstrider’s forearms. Khatars may be constructed of either magical materials or conventional steel.

Weapon Speed Accuracy Damage Defense Rate Attunement Tags

Artifact Khatar 8 +0 +15L +2 3 2 M

Steel Khatar 8 +0 +10L +0 3 –– M

Regardless of whether a pair of khatar are mundane or artifact, the weapon requires one structure point to mount. For an additional structure point the pair of khartar are constructed in a cunning manner that allows the pilot to retract them into concealed scabbards in the warstrider’s forearms.

War strider Weapon Systems

Neon Ragnarok steelearth